ENGINEERING AND COMPUTER GRAPHICS AS A FOUNDATION OF STEAM-ORIENTED TECHNICAL EDUCATION

Автор(и)

Ключові слова:

STEAM education, engineering graphics, spatial thinking, creativity, technical drawing, 3D modelling, educational tasks, engineering training

Анотація

This article investigates the implementation of STEAM (Science, Technology, Engineering, Art, and Mathematics) principles in the academic discipline "Engineering Graphics" and "Technical Drawing and Computer Graphics". The subject is presented as an integrative educational tool that connects analytical thinking, spatial visualization, and technological proficiency. By incorporating tasks such as technical drawing, parametric modelling, and object visualization, the course provides a platform for developing students’ creativity, engineering literacy, and multidisciplinary problem-solving skills. Practical examples of STEAM-oriented assignments are discussed.

Біографії авторів

Oksana Budnyk, Institute of Physics of the NAS of Ukraine, Kyiv, Ukraine; University of Occupational Safety Management in Katowice, Poland, Katowice

Ph.D

Hanna Shepel 3, Senior Lecturer, National Technical University of Ukraine "Igor Sikorsky Kyiv Polytechnic Institute" (Ukraine)

Senior Lecturer

##submission.additionalFiles##

Опубліковано

2025-06-13

Як цитувати

Budnyk, O., & Shepel 3, Senior Lecturer, H. (2025). ENGINEERING AND COMPUTER GRAPHICS AS A FOUNDATION OF STEAM-ORIENTED TECHNICAL EDUCATION. Прикладна геометрія, інженерна графіка та об’єкти інтелектуальної власності, (XIV), 37–42. вилучено із https://jagegip.kpi.ua/article/view/332201